Just as a mine can hold a full series about pathfinding, a procedural continent can hold a series about geometry, map coloring, and fractal borders. In Fantastic Lands we use a fictional world as the shared setting for three core ideas: generating the base landmass, building Voronoi regions with a sweep line, and breaking overly rigid borders with midpoint displacement.
For now this series is only a visual skeleton. The text, explanations, and variants will come later.
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